Showing posts with label post nuclear. Show all posts
Showing posts with label post nuclear. Show all posts

Tuesday, June 18, 2013

MAD MAX!!!! Ahem... sorry for shouting

But I can't help it, not really.

This looks amazing, and I hope it lives up to the hype. I will be on the beta bandwagon if I can help it. Or not. I've had mixed feelings about playtesting something not so polished and ended up feeling like my post-armageddon joy got tempered with a sandpaper scrub. Take Fallen Earth, for example, a post-apoc online RPG centered around Hoover Dam. I got to beta that one and I was unimpressed. I knew the gameplay would be a little wooden, but shooting was a nice touch. A nice change from the glut of fantasy RPGs out there, but when the premise seemed to be about cloning to play a character who could be killed over and over, as is wont to happen in such RPGs, I uttered a 'meh' and moved on.*

But this still looks amazing.

And it's Mad Max.

The only thing which would be WAAAAAAY cooler is just getting to play around in the world as a character I've created. Not just Max. Although it will be awesome to BE Max for a little bit. Am I rambling? Sorry. Just dreaming. Really looking forward to this one.

Mad Max.

Need I say more?


*Not that there hasn't been cloning in my fave post-apocs. Wasteland featured the ability, closer to the endgame, where you could fix a pod, pour in the right chemicals and scrape off a little DNA. I never did try it. And its not that I don't like clones (I've got a few stories I've written about the very subject) but I didn't like it in that particular setting. Kinda like eating a huge juicy steak with a scoop of mint chocolate chip ice cream. Two great tastes, does NOT taste great together.

Wednesday, June 5, 2013

Flash Fiction...

... I will keep this one short and just link to the post on my writing blog. I posted here because the short story I submitted for the contest has --drumroll-- a post-nuclear theme, called "Mourning Chorus."

Edit: The story was added to the site, but  too late to qualify for the May entry. I still got a few comments on it, however.

Friday, September 24, 2010

Back in Black (Holes)

Only for a bit. The novel is still on track, and I've got an expert reader going over my second revision, pointing out any huge, nasty, gaping, sucking wound in the prose. We caught a big one, and I'm churning out what I hope is NOT filler to make the points richer and more salient.

The truth is the book is becoming more of a murder/mystery set in the post-apoc world. Not what I intended to write from the beginning, but it just began to morph into one. Through the course of the first draft I had the characters moving all around the Circuit, but the central focus of the second revision is keeping everyone in town. This works well with me creating the world, as I can spend more time establishing the locations to make them more "real" and also to make them more integral to the story instead of just backdrop.

Of course, that also means I'll have to get them out of town eventually, so another few books are entirely possible, and I've got ideas for them already. (Publishers just LOVE to hear that the book, although a good stand alone, can lead to other stories. They see dollar signs for successful authors, since the sequels are almost guaranteed to sell).

So that's it. The characters haven't changed appreciably, and the plot hasn't either, but the format in which it is told has matured. I hope you'll still stick around, even if mysteries aren't your thing. It will still be (I pray) post-apoc goodness.

On another note: I'm really looking forward to Fallout:New Vegas, if only to see what the oldies music selections are going to be (and it comes out two days after my birthday, yay!). My parents had some of this music come out during their child/teen years. They actually saw the Inkspots perform live! ("Maybe" is playing. Mom: Hm, that sounds like the Inkspots. You know, your dad and I saw them when we were young. Me: jealous, sheepish grin). Its great to have the GNR station switched on, singing along with the cheery, sunny music while splattering a raider's head against the back wall with a well-placed .308 round from 100 yards away. Its even better when my parents pop in for a visit and realize what kind of game I'm playing while said music is played.

As for the other music: has anyone else turned off the background music in Fallout 3? Post-apocalyptic settings shouldn't have a background soundtrack. Silence is more effective. And Inon Zur's compositions are lukewarm at best. His music failed hardcore with Fallout:Tactics (which wasn't all that great a game, and didn't mesh with the FO canon as far as I'm concerned). If they wanted quality thematic sound, Bethesda should have called Mark Morgan and had him recreate the moods from FO1 and 2.

I swear, the music for the Glow location in the first Fallout is still the creepiest piece of music I've ever heard.

Thursday, February 11, 2010

I'll Be Back


...Actually, I am already back. Let's just say the hiatus I've been taking is due to a project of my own. Namely, a post-apocalyptic novel of my own. I've gotten it written, and am into the revision process, which is much more time consuming than the writing itself. I have a deadline of submission to an agent or publisher by 15 APR 2010. That's right folks, Tax Day.

In the meantime, a lot has come to pass which I mentioned in earlier blogs, especially the release of many movies. I went to see 9 and I loved it. No specific critique here, as I hope to get some time to review it in the near future. I have not gone to see The Road or The Book of Eli. I am waiting to see them for the first time with my boyfriend when he returns, because I'm quirky/romantic/nostalgic like that. So shoot me. If you can get close enough before I take out your miserable existence with a headshot from my Reservist's Rifle. (I really miss the targeted eye shots from FO1/2!) When I see those films, I will include those in my reviews as well.